#indiedev dedicated to making games that feel like places. And you're not there to kill stuff. https://t.co/1DPvr2ej3s
Feb 13, 2021 • 9 tweets • 3 min read
A thread about Eastshade's bike mechanic!
When I originally thought of putting a bicycling in Eastshade, I was pretty sure it wasn't going to work, for the simple fact that if it was easy, we'd see a lot more rideable bikes in games. Well, I was wrong. It took a mere week.
Its essentially a first person controller with extra momentum, resulting in the the movement direction lagging behind your look direction. Then I used the angle between the look and the movement to dictate camera "bank" and handle bar rotation, and voila! Game changing feature!