I explain difficult things to smart people. Separately, I build a text-based game (https://t.co/dIM1yjp7XZ) and useful little software projects.
Feb 24, 2022 • 29 tweets • 4 min read
I guess I was too of an optimist to believe it would happen, but Putⅰn launched a full scale attack on a neighboring country today.
I grew up in a totalitarian country in the Soviet bloc. Let me tell you how *you* can help.
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Putⅰn's pretense is eerily similar to how Nazis positioned their takeover of Czechoslovakia (my country) in 1939, just before World War II.
May 5, 2020 • 46 tweets • 10 min read
Let's do a code review of a piece of code I wrote when I was about 16 years old.
Spoiler alert: it's bad. But this should be entertaining.
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First, some context. I found this file yesterday, deep inside a backup of a backup. I completely forgot all about ever working on this project.
But after a while of reading the code, I think I remember what this was supposed to be.
Mar 13, 2020 • 29 tweets • 4 min read
For years, I've been playing with this idea of a probability calculator for dummies (such as myself). The current uncertainty around much that is happening around the world reminded me of it.
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You don't need to be a statistician to deal with uncertainty every day. How much will you make next year? How many days will you be sick? How long will that one project take?
Jul 8, 2019 • 33 tweets • 5 min read
Ok, this is going to be a long thread, mostly about an obscure methodology in urbanism but also about gaming and an idea for an interactive fiction (IF) entry to @ifcomp.
So, my parents are architects and my mom used to be involved in urban planning. She once told me about an innovative* way of public park planning.
*) It was innovative at the time my mom learned about it, so probably in the 1970s-1980s. It may have been surpassed since.