Guillaume Fradin Profile picture
Building the node-based WebGL app @polygonjs - Try it: https://t.co/t9OPIO51WT - Discord: https://t.co/X0RGiyJ4Nt - Mastodon: https://t.co/BCWqjTKyoc
Oct 28, 2022 14 tweets 6 min read
Here is how you can use any #threejs objects inside a raymarching material with @polygonjs:

Live link at end of thread 👇

1/14 Adding SDFs representing objects to raymarching materials is powerful.

You can for instance blend those objects with the SDF primitives mentioned in my previous thread.



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May 10, 2022 5 tweets 3 min read
Want to add @threejs / #webgl to your react app, but don't want to code all the 3D?

Here is a @reactjs component for @polygonjs. Just add a <PolygonjsScene> tag, and it will load a 3D scene, which you can design visually.

1/5 Each scene can be edited separately in a node-based editor. Create custom shaders, geometry processing, object behaviours, animations, and more.

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