Jeremiah McCall Profile picture
PhD. Historian/Teacher/Historical Game Studies; He/His; Author, Gaming the Past; Roman Histories; Historical games in & out of ed; History ed; Some game design
Jun 30, 2020 12 tweets 9 min read
1 #MAMG20 Historical games are designed & function as Historical Problem Spaces. The HPS is a media-sensitive, design-focused analysis & design framework I have been developing over the past 8 years. (journalofdigitalhumanities.org/1-2/historical…) 2 #MAMG20 Main point: the problem space designers choose to design (whose problem space?) will greatly affect how the game presents historical topics. I'll try to show that w/ three games w/ HPS about medieval politics: Age of Empires 2; Medieval 2 Total War, & Crusader Kings 2