Guillaume Boissé 🔜 SIGGRAPH Profile picture
Graphics coder @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they.
Oct 5, 2022 14 tweets 3 min read
there seems to be quite a bit of interest for this so thought I’d do a small breakdown:) so there is essentially 2 steps to the algorithm.
first the scene is voxelized into cells storing the index of the closest triangle for each overlapping voxel.
this is done entirely in compute using an optimized version of voxel pipe by @jpantaleoni.