The campaign of #HaloInfinite having aspects of the Open World™ formula we've become so familiar with in the last generation is actually one of the things I'm LEAST concerned about.
What sets Halo apart from that is Halo's gameplay itself.
Part of why Halo's campaigns remain such an enduringly popular aspect of the series is because of its sandbox; how seamlessly you can transition from on-foot, to vehicular, to airborne combat; and how levels offers a broad variety of memorable, well-crafted encounters.
Oct 25, 2021 • 4 tweets • 2 min read
Seen a few issues taken with the Harbinger's line "The Forerunners' lies are at an end," which is a weird thing to get hung up on when their own trilogy of books revealed that the Forerunners wiped out their creators and lied about inheriting the Mantle for *10 million years* lol
The crux of Bornstellar's character arc in Cryptum was realising that the Forerunners have maintained their position of ultimate power by oppressively ensuring nobody else could even rise to challenge them - ancient humanity being just the latest in a long line of victims.