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Aezart
@heroofhyla
Amateur game dev/artist. DMing D&D5. Fat. Leftist & lefty. He/him. Black lives matter! Abolish the police! Trans rights=human rights!
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Sep 3, 2020
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8 tweets
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3 min read
So what I wound up doing is splitting inherent power from weapon power, and the same for defense. 4 stats:
- weapon
- might
- armor
- toughness
The damage formula I devised for basic attacks is 4 * a.might * (a.weapon - b.armor)/b.toughness.
#rpgmakermz
#rpgmaker
https://twitter.com/heroofhyla/status/1298901474668244992
I chose curves for might, weapon power, and target damage-per-round for my "ideal character" arbitrarily. Then I also chose arbitrarily that a character with a weapon 4 levels out-dated should do about 40% as much damage as a properly-equipped one.