Robin Hunicke Profile picture
🎲 Designer πŸ”¨ Explorer 🎈Seeker πŸ‘ Lover 🌈 CEO @funomena Prof of Art/Games/Design @ucsc πŸ’₯πŸ™πŸ’₯WATTAM IS OUT NOW BUY IT πŸ’₯πŸ™πŸ’₯
17 Nov 17
Today, I wanna talk a little bit about @LunaVideoGame and what motivated us to create it. To begin - here is the very first page of the notebook I kept for the first year of the project. It is simple - but also probably the most direct explanation of our goals. (1)
In many ways, humans are sponges. Often, without realizing it, we take on the stories, attitudes and beliefs of the people around us, even when they are not helpful. Sometimes, when they are toxic. This can lead to a lack of self-esteem, self-reliance.... and self-advocacy. (2)
When we hurt inside, because of an attitude, experience or story that is self-denying, self-destructive it self-shaming ... it has so many long lasting effects. It takes away from our ability to believe we belong, we are enough, and are worthy of love. (3)
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