Game developer. He/him. Get Mars First Logistics on Steam: https://t.co/UCv50kZGgB. Previously: Boson X, Dissembler, Jumpgrid, Catacombs of Solaris, etc.
Mar 3, 2022 • 26 tweets • 8 min read
So I had this idea for an improvement to the way I render lines in Mars First Logistics. I've had a lot of people ask about how that works, so here's a (somewhat technical) thread about it and the improvement I recently made.
The lines are rendered using edge detection. This is a post process effect where first everything is rendered to a texture and then we read that texture to work out where the lines should go. Here's what it looks like before and after applying the post process shader: