Dauphin of Noticing A Leaf Falling.
Sometimes I do galactic archaeology. Other times I write tabletop games.
An Australian living in the UK. He/him.
Jul 27, 2023 • 9 tweets • 2 min read
Listening to a FitD actual play, and the GM is explaining everything upfront: action rolls, position, effect, stress, etc. As a result, all the worst tendencies of FitD are on display.
It's got me thinking: how would you introduce FitD to new players?
I'm asking because I think FitD is a game engine that really benefits from some system mastery, and only soars if players put a little bit of effort into learning their options.
(Aside: I think this is generally true of ttrpgs, including of ones where people think it isn't.)