ikrima Profile picture
Flying kites @KNLStudio Here for math, graphics, VR, & art PS: The people I actually follow are tweetdeck lists bc vanilla twitter is a dumpster fire
Dec 20, 2018 13 tweets 5 min read
1/n GameDev Environment IV: Final Benchmarks, Optimizing @UnrealEngine builds, making @VisualStudio responsive,
A Yak Shaving for Fun & Profit series™

Results at beginning, scripts are at end @UnrealEngine @VisualStudio 2/n TLDR: Optimal config for UE4:
-[2990WX|Optane|Stashed]::UBT Parallel Executor
[UE4|DevEditor]
-Clean: 720s
-Build (no changes): 5.3s (wtf)
-Clean + Rebuild (with caching): 120s
Dec 19, 2018 17 tweets 4 min read
1/n GameDev Environment III: Making Windows Tolerable + software I use + semi-auto imaging dev machines
A Yak Shaving for Fun & Profit series™ 2/n First, if you install adobe stuff, do yourself a favor and remove the 12 services they install for lulz even when you're not using any adobe product. You can uninstall CreativeCloud desktop app while keeping photoshop/premiere/etc

helpx.adobe.com/creative-cloud…
Dec 18, 2018 8 tweets 6 min read
1/n GameDev Environment II: One weird trick to get a 70% performance boost on your 2990WX #threadripper and other windows settings to change

A Yak Shaving for Fun & Profit series™ 2/n TLDR: Setting your CPU affinity off of Core 0/1 sometimes gets you a big perf boost. Windows scheduler was not designed with high NUMA core counts in mind
You can use powershell scripts (Start /affinity [mask] “” [executable]) or if you're like me, use ProcessLasso
Dec 13, 2018 19 tweets 12 min read
1/n GameDev Environment: A Yak Shaving for fun & profit series™

TLDR: Threadripper 2 high-end dev/workstation build, 2990 vs 1950x perf numbers, compatibility issues, @UnrealEngine fastbuild integration, my poor mans' automating/baremetal provisioning, and the programs I use @UnrealEngine 2/n After many years of holding out, I finally had to upgrade my dev machine to Win10 so figured it was as good a time to refresh my machine + consolidate the studio machines. Here's the rat hole I went down for two weeks chasing compat issues, msvc compiler bugs, and solutions