James “jchensor” Chen (jchensor @ bsky) Profile picture
Street Fighter 6 In-Game Commentator; Fighting Game Community Historian and #1 Fanboy; Tetris enthusiast -- For business, contact: jchensor@jchensor.com
Dec 2, 2024 28 tweets 8 min read
My day 1 thoughts on Kimberly’s changes.

I may try to make videos tomorrow, but I am not sure I’ll need to. In any case, let’s get started: 🧵

#SF6 #SF6_KIM #SF6_Kimberly Crouching LP is now -1 from -2. This is a small change but will certainly make her safer when pushing opponents away with crLP X 3 into sLK.

See IAmHermit’s videos about Light Attacks for a clear description of why -1 for Lights is very useful (1:59): Crouching Light Punch:  Changed recovery on block from -2 to -1 frame.
Jul 9, 2024 13 tweets 3 min read
Just want to say: I know I make it very easy for people to make fun of me, and I really don't care. I'll respond to people making fun of me because occasionally you'll get one or two people who come around once they realize you are human. If they double down, I mute them. 🧵 While I can definitely tone down the frustration aspect of my Tweets, it's also very helpful to many people who see them to see others experience frustration to that degree as well. I'm trying to be honest and candid, and I also am hoping to get discussions going. For example:
Jul 22, 2022 5 tweets 4 min read
Been really trying to step up my content game. If you haven't caught a lot of the stuff I've dropped on YouTube recently, here's a thread of stuff I've done recently:

1v1 Interview with @nycfurby on East Coast FGC history, input lag, and so, so much more: Been thinking of getting into DNF Duel but not sure what the game is about, what skills are needed, what the pace of the game is, what character to pick, etc.? I did a deep dive into the game to help understand what to expect as a player/viewer:

Jun 19, 2022 5 tweets 1 min read
Thanks to trying out a Hitbox type controller, I've discovered some interesting things about KOFXV's Short Hops. These things are probably known by experts already, but hopefully these tips will help other people newer to the game like me. (Thread) If you're walking forward (already holding 6 aka forward), the smoothest way to do a Hyper Hop is actually 569 (and of course let go of 9 quickly) because holding 6, then going Neutral and then back to 6 makes you run. And running gives you Hyper Jumps/Hops automatically.
May 25, 2020 4 tweets 2 min read
There is definitely a huge level of gratification hearing Daigo talk about the differences between older and newer fighting games nearly identically to what I've been saying for the past year. *I* sound like a senile old man, but if it comes from Daigo, I can't be wrong. LOL! I've said it a lot, recently, that Fighting Games have had a HUGE shift from being games of "heart" to becoming games of "mind", that years 3-5 of SFIV at Evo marked the transition between the Heart players and the Science players.