Joseph Humfrey 🔀 GDC Profile picture
Co-founder of @inkleStudios, narrative game studio: @HeavensVault, 80 Days, Sorcery, ink, Inky. Code, art, design, etc. Formerly Rare, Sony & Scotland.
Aug 10, 2018 12 tweets 4 min read
How do you explain your game to someone? Whether a friend, member of the press or just.. anyone?

While working on @HeavensVault and showing it to people, this approach has slowly evolved and emerged. Here's my PITCH PYRAMID!

THREAD: 1. Top of the pyramid: Heaven's Vault is a "narrative adventure". This is absolute minimum amount of information you need to convey to express what you're even talking about. If you start by explaining story, setting, etc you'll annoy people. WHAT ARE WE EVEN TALKING ABOUT