★ making games in c
★ he/him/they
★ pfp @linesharkart
Sep 23, 2022 • 12 tweets • 6 min read
1/ Everybody told me they liked the last thread about simple effects in Pinni, so why not another one?
Customizable transition shaders in less than 4 lines 🧵: #gamedev#tutorial#shader#hlsl#madewithunity2/ Once again starting from a basic fragment shader. This will work in ANY engine, but we're using GLSL for simplicity.
Here's our base texture:
Sep 16, 2022 • 14 tweets • 6 min read
1/ Have been asked about the Pinni distortion effect quite a few times, so thought I'd explain how it works.
One of my fave effects, displacement maps 🧵: #gamedev#tutorial#shader#hlsl2/ Going to start with a basic texture from Pinni to demonstrate each step.
The shader can work in any game engine; in Pinni we use Unity's awful shaders language, but for readability I'll be using HLSL.
Jul 16, 2022 • 13 tweets • 6 min read
1/ Are you an indie dev tired of supporting a proprietary game engine with immoral business practices?
Open source game engines, a 🧵:
2/ Godot has 50.8k stars on Github for all of the right reasons.
If you use Unity for 2D, Godot's workflow will feel right at home, and supports C# as well as their own python-like language.