kelsey lewin Profile picture
“Compact and laser-focused” - The New Yorker. Co-Owner: @pinkgorillallc. For business: kelslewin@gmail.com
Mar 20, 2023 17 tweets 4 min read
I want to take a minute to explain why this is cool and the specific problem it could solve.

First thing’s first, if I don’t address piracy/emulation right away, it will be the only comment I get, so let’s start with that! (Fyi: this is a US-based thread bc we’re in the US) eShop games have been combed through already by, let’s call it “underground preservation” from here on out, which is amazing.

In a world where the 2 options for preservation are, as Jirard demonstrates, spend $23,000 or piracy…it’s pretty clear what’s the more attractive option
Oct 15, 2020 9 tweets 5 min read
A really cool thing I bought (that will eventually be scanned and live at the @GameHistoryOrg archive) — this shiny Wonderswan sales/promo binder!

(Thread) Release schedules, launch prices, and individual game sales sheets with all kinds of valuable information! There’s even a spot that designates if the game plays horizontally or vertically.
Oct 6, 2020 4 tweets 2 min read
A year and a half ago @frankcifaldi and I sat on the floor of a Minneapolis hotel room and tried to write down everything we thought VGHF was capable of, what we were good at, and what we believed was needed. I’m excited we’re finally able to express those ideas w this relaunch. We got better at explaining what we do, and our vision for the future since then. We don’t want to just preserve stuff — we want a world where everyone is inspired to discover and celebrate video game history. We want more books, more documentaries, and more stories shared.
Feb 23, 2020 10 tweets 3 min read
With expensive Nintendo stuff in the news lately, I wanted to share a very special but totally unassuming accessory in my collection.

Let me introduce you to one of the rarest official Nintendo accessories of all time: the Nintendo GameCube SD Card Adapter! But first let me take you back to the year 2000, where Nintendo showed off the GameCube publicly for the very first time at that year’s Space World.
Press releases stated there would be two options for memory storage — 4MB memory cards, or 64MB SD Card Adapter cards.