Here's a simple lesson in game finance. Assume the same team could make a sequel (in 2 years) and it sold just as well (unlikely due to innovation problem), it quickly (by the first sequel!) becomes an unattractive investment assuming flat sales but inflation cost increases.1/x
Because costs keep growing, each release needs to either: 1. Grow their player base (to sell more units) 2. Charge more for each copy (to net more revenue) 3. Achieve higher average price (to net more revenue) 4. Monetize post launch (DLC / MTX) better
2/x
Dec 11, 2022 • 13 tweets • 3 min read
It’s done. I’ve collected my favorite NES box arts (each with full manuals and inserts) and mounted them in my games room. They either have special meaning to me or I have always loved the cover. A thread explaining each choice. 1/13
Castlevania: First NES game I ever saw. I went to a friend of my parents, and was told to go down into the basement. They had some new toy and their son was playing it.
I walked around the corner, saw this game and from then on, was hooked, and NEEDED a Nintendo. 2/13