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Marcel Wiessler
Follow @marcel_wiessler
🌵 @needletools (he/him)
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Oct 9, 2020
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39 tweets
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40 min read
Finally what I actually wanted to post 😅
Here is a first dynamic update version of the rendering
Got a couple of things to optimize and reduce/remove some expensive operations that cause drops in the video
@ElaborateGames
@AlexanderBorner
@unity3d
#screenshotsaturday
BTW
Doing shadow culling could potentially improve performance a lot
but it's perhaps not necessary for our usecase so that's just a sidenote