Senior Lecturer in Digital Cultures at The University of Sydney Total Landscaping. SOAR Fellow. I research digital games/play, MR & tech in the zoo.
Jul 16, 2019 • 10 tweets • 3 min read
Just submitted for review an article on "Understanding the Appeal and Success of Fortnite: Temporality, Paratexts and Gaming Capital (not ‘Addiction’)" w/ @janemavoa@kylejmoore & luke gaspard, based our study into the digital play of 24 9-14 yr olds. V. excited about it! (1/10)
We wanted to provide an account of why Fortnite was popular with kids that didn’t fall into the “dopamine hits” and “addiction” media panic. Obviously its impossible to pinpoint exactly why Fortnite has been SO successful, but three things really stood out to us … (2/10)