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If you missed the penultimate Gross Joss News, days before Charisma Carpenter disclosed his PoS behavior on Buffy/Angel: Paul Bettany said that Whedon initially demanded full frontal Vision Peen for Age of Ultron. But what if I told you this topic goes back decades in comics?
https://twitter.com/MichelleLhooq/status/1288253381883113475?s=20The NYPD's explanation does not fit with what's shown in multiple videos recorded by eyewitnesses--videos which don't show any bottles, rocks, or police identifying themselves in any way before grabbing Nikki off the street. Also: "damaging" with stickers?
https://twitter.com/NYPDnews/status/1288270680614739968?s=20
https://twitter.com/metasynthie/status/1262047052147671040?s=20Whoa I just finished stage-managing the first hour of this show, with 16 different guests... one amazing game after another, and great banter too? Now @MituK and @auriea are talking with another half-dozen game teams, check it out. twitch.tv/nyugamecenter
This is basically just "I haven't and won't let Konami put my name on the games they own that I just worked on the early stages of / same will apply to other collaborations going forward" right?
“But if it becomes widespread or standard won’t people know to watch out for it?” Yes! It would benefit anyone who struggles with basic skills like “responding to a woman” to grow more conscious of their bias, with strong incentives to practice different habits and improve.
https://twitter.com/ellaguro/status/1146689613483925505?s=20I keep seeing two knee-jerk reactions: first, insisting studies have failed to support links from game violence to violent behavior. Games->violence is such an old and hoary question, and not even the right question anymore! There are any number of ways games can affect humans.

Literally me just now: “Hey honey, here’s my college dorm! Look there’s your work! Oh wait... a surveillance tower like the one that was parked in the middle of Crown Heights for years ominously watching everyone... and it’s... my mission.”
First up, social psychologist Daniel Ames of the Columbia biz school on roleplaying exercises for learning how to negotiate #Practice2018
I remember realizing, as a kid, what distinguished “fans.” It’s not time spent, or knowledge, or positive feeling. It’s the emotional intensity of the connection, often greater than (and prioritized over) human relationships. See where this ends up?
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Let's take a close look into where Coates might be taking Marvel's most venerable (and consistently political) series. This story was free last Saturday, and you still might be able to get one at your local comic shop!
He’s presenting a framework, based on psych and sociology research, on how games could do better at helping players make friends.
Opening question from Rich: why are the people in charge of running this world so terrible at running it, and at endangering marginalized people? “Yes, it’s a shitshow, but we have opportunities to spread hope.”