Neel Bedekar Profile picture
Tech Lead, VR at Meta/Oculus. Current Eng lead of App SpaceWarp. Also work on: GPU perf, Unity integrations, Vulkan, graphics, latency optimization, etc.
Jun 2, 2023 8 tweets 2 min read
Very excited about both the Quest 3 reveal, and our Quest 2 CPU/GPU performance increase.

The perf increase has been my(and a few coworkers') main project recently. And a perf increase is only useful if you can *utilize* the extra perf!

Here's everything devs need to know.🧵 Let's start with the CPU perf win. There are 2 key features here:
First, for every app, we now give 26% more per-core CPU perf. The win can be used in many ways:
* For some devs, this will be an instant 72->90Hz upgrade.
* For others, significantly more avatars, physics, AI, etc.