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Apr 1, 2023 • 4 tweets • 2 min read
I'm working on a module that intercepts WebGL errors and provides more detailed context.
Instead of vague error messages like "WebGL: INVALID_OPERATION", my module logs the specific Mesh, Material, and Texture causing the issue.
Would anyone be interested in using it? And if… twitter.com/i/web/status/1…
In case the video quality of the tweet is not good, this is what it will look like: