Pablo Dobarro Profile picture
Is it all going to be so interactive? stan loona Commissions info: https://t.co/gW5KxZwhz3
Nov 14, 2022 11 tweets 5 min read
Here is a workflow tutorial on how to create low poly, hand-painted models using Nomad Sculpt (1.68), CozyBlanket (2.0.3) and Procreate (5.2.9) without leaving the iPad: ImageImageImage First, create a high poly sculpt with vertex colors in Nomad Sculpt. After you are done, share it to CozyBlanket in .obj format with the following options. You can skip exporting the normals as CozyBlanket will recalculate them. ImageImage
Aug 11, 2021 7 tweets 2 min read
Let me clarify: This is not about me or the status of my development. This is about the possible repercussion these kinds of discussions and ideas can have for the project. Many people can see the public discussions about Blender. Going over and over the topics of "the industry standard", "real productions" or "will it be able to compete with X?" with such hostility will make some people just red flag the project.
Aug 9, 2021 33 tweets 5 min read
So, it seems that "Blender should focus on performance so it can be used in realistic AAA VFX and games" is a perfectly valid opinion but "this development is focused on stylized art" is problematic, controversial and something that should be avoided.
A thread: Note: here I'm using "stylized" in the same context as these discussions, where is often used to describe basically anything that is not the AAA VFX and games default look.