Comics-Animation-Illustration-Design. Art & Design Director @ The Phoenix Comic. Webcomic: https://t.co/Pa34BJLC2p Patreon: https://t.co/t1wKsuaAOn
Aug 26, 2022 • 4 tweets • 1 min read
Also, interesting thought... in Chess, Go, etc, it's possible for a computer to outperform a human. This is partially because these are mathematically solvable games with a clearly defined "win state", so a computer can work towards that win state with increasing efficiency...
They got better than humans when the dataset of human games was thrown out, and they were trained by playing themselves. However, there's no such equivalent with art. For an AI trained on an art database, human preferences are actually fed in alongside the art...
Jan 6, 2022 • 6 tweets • 2 min read
It feels like digital spaces are shifting rapidly and that can be so hard for artists that just want stability and a structure to rely on. It can be tempting to just give up, or react immediately when things change, but here's the approach that keeps me sane(ish)...
1) Let yourself wait until you can see a situation clearly before you think about making decisions.
2) Always confirm the source before acting on info, especially if it's important!
3) Don't be afraid to ask questions or seek info, even if others have made up their minds.
Apr 10, 2020 • 10 tweets • 2 min read
I feel deeply sad and conflicted seeing how many of my friends in the comics and publishing industry are badly affected by the Pandemic, whilst discovering that it's a perfectly fine time to run a Kickstarter, and that I occupy a niche that is (so far) well protected
A large part of that conflict is that lack of innovation and flexibility in the publishing industry has been a huge fustration to me for years. Avatar were ahead of the curve when they paid me to draw Freakangels as a webcomic, and then... no one really followed...
Feb 17, 2020 • 8 tweets • 2 min read
I don't know if anyone else gets this, but scrolling Twitter and wanting to engage somehow can lead to either a totally blank mind or just negative ideas.
Thought I'd write myself a list of nice ways to engage & share it in case it's useful to any other artists out there :)
1) Retweet some old work, maybe add a relevant update in a reply! I've found this doesn't seem to bother anyone as long as it's not the same piece over and over.
2) Have a look for new art to love! Go to the feed of an artist you already love & see what they've retweeted lately.
May 28, 2018 • 21 tweets • 4 min read
Been wanting to do this for ages: Tips for writers working with comic artists! THREAD! :D 1) Try to keep emotional beats to one-per-person-per-panel. If your dialogue goes through more than one significant emotion per character, artists can't support them all visually!
2) In the same vein, leave space for emotional reactions. If a character is meant to be reacting in the extreme, or if you want to draw attention to a subtler reaction, give the artist panel space to depict it before moving the dialogue on. Consider a stand-alone panel for it