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Now on bluesky Lead Engineer Never Alone 2 Past: Weird West. Prey, Skulls of the Shogun... AI, systems design, social justice (he/him)
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Jan 3, 2022 59 tweets 10 min read
Since "narrative legos" seems to be a, um, hot topic, I figured I'd post a thread on the procedural story systems of Weird West. It would be a little bit of a shame if that term is a bit tarnished - it's more descriptive than somethings like "storylets" to a non-developer as to how procedural narrative functions.
Dec 28, 2021 36 tweets 7 min read
A little post holiday down time means it's time for a sequel to this thread (because everyone likes sequels right?), on using tagging for better gameplay implementation:
In the first thread I glossed over a few of the ingredients in the "secret recipe" of making tagging work to really transform your workflow to build stuff more easily.
Dec 14, 2021 44 tweets 8 min read
Now that Weird West dev is slowly but surely calming down a bit I'd thought I'd start some design/tech threads... The first is about how we can better build game worlds for storytelling - embodied games, where you're a person or thing running around a world (3D mostly but some of this applies to a 2D too). Not all games certainly, but a lot.