Phil Shenk Profile picture
Game designer, artist, entrepreneur. CEO of @moonbeastinc Former Lead artist & lore builder for Diablo 2 & LoD https://t.co/GoDN3rRZPV Shenk The Overseer
Mar 16, 2021 10 tweets 4 min read
This may be boring for some but next is color palette tech in D2.
In 2000 PCs were too slow for full-color games. Graphics cards were rare & didn’t support fast 2d ops. Everything on screen used the same 256 colors. Thanks to @davidbrevik for refreshing my memory 😜 #d2memories D1 had 1 palette for ALL art which informs the OG Diablo look- Very somber & grey. It’s cool but also limiting. In D2 we wanted lots more variety especially in locations. But there was still the tech limitation of only 256 colors on screen at any time. They needed new tricks!
Mar 9, 2021 10 tweets 4 min read
1/9 Today is BIG HEAD the 1st monster I did for D2. When I started there wasn't much to see in the game- A temp char, a skeleton, basic dungeon. All would be redone later. @mediumclawboy gave me the docs so far. This was the monster planning sheet for Act 1:
#d2memories 2/9 I recall none of those really grabbed me. Erich said "well those are flexible" so he let me just make something up. This is what I came up with:
Mar 8, 2021 8 tweets 3 min read
THE START - 1997 I was hired at Blizzard North. This was my dream job. Me landing it was a series of LUCKY THINGS IMO
Previously I was at Maxis South in Austin TX where I was working on a Diablo-like game called Crucible. Here's how that played out:
#d2memories 1) There I taught myself 3DS Max v1. It was JUST out & I actually 1st learned on a janky beta version because the current artist only knew old DOS 3D Studio. During this time I also beta tested Character Studio so I was 1 of the 1st in the world to learn it.
LUCKY THING #1
Mar 8, 2021 7 tweets 3 min read
In the next few (weeks? months?) I plan to tweet through my history at Blizzard North on Diablo II & LoD. Mainly work I have 1st hand exp with but probably some personal memories FTTT. Feel free to AMA & I’ll do my best.
Pls follow if you’re interested & RTs are appreciated :) I’ve been wanting to do something like this for a long time. With D2 interest rekindled due to the upcoming Diablo II Resurrected (very stoked for that!) now seems like as good a time as any. I’ll be using #D2memories so others (devs & fans) can add to the project.

My goals are:
Mar 7, 2021 5 tweets 2 min read
MORE BLOOD. So it looks like there were just 2 blood sprites in D2 (for hits not stuff preset into the environ). Small & Large. These were rendered in 16 dirs (missiles & chars had 16 dirs enemies had 8 IIRC) @davidbrevik @davidtglenn @MaxSchaefer @mediumclawboy #D2Memories I got to thinking,. just two sprites for ALL THE BLOOD coming out of everything that ever got hit. Two fun trivias of possibly hazy accuracy: