Creative Director @PowerUpAudio. otdq, He/him. (Celeste, TUNIC, Crypt of the NecroDancer, Darkest Dungeon...)
Oct 20, 2022 • 46 tweets • 14 min read
Tunic’s been out for a while now, sooooo…
Let’s talk about audio secrets!
Spoiler alert, of course. If you haven’t played yet, you might want to turn back now. D:
Seriously. Very, very heavy spoilers.
Jul 17, 2021 • 18 tweets • 7 min read
Celeste's dialogue design is the #1 most-asked-about topic when it comes to the game's sound. I figured I'd share some of how we went about creating it.
First, we explored some simple synth sounds to figure out a general tone for a given character's voice. Once we had a foundation timbre established, we moved on to setting up how that tone might change over time.