this account is entirely for tweets about roleplaying games and how we play them.
日本語一応OK
Nov 11, 2019 • 28 tweets • 4 min read
"what might advancement look like in a belonging outside belonging game, natalie?" I hear you say
well,
one of the problems with advancement in games pbta generally, I think, is that the scope of the game changes but the scope of the moves doesn't follow it
I'm going to get really big picture here please hang with me I promise I'm going somewhere
Sep 19, 2019 • 20 tweets • 4 min read
so as I've been thinking about being Invested and being Present, and the way game design encourages play along those lines, I've been coming back to apocalypse world as the example that illustrates the difference the best for me
first off: I'm not saying this to criticize AW. it's a really, really well written and designed game. I just think it's a useful example!
the specific thing I want to talk about is the conversation structure between the MC and the non-MC players