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I actually had the honor of visiting Vanillaware some time ago when the title was still in production, and the illustrious George Kamitani himself gave me a product overview of we'd ultimate be delivering. https://twitter.com/sonic_hedgehog/status/1273660121986420736As part of our grassroots efforts to promote SEGA and Project DIVA, Aaron had roped me into this initiative we called the DIVA Tour, a list of anime cons we went around to in 2013 and 2014, with panels and makeshift PDF1 booths.
Sakura Wars has always been one of those "would it be nice..." localization dream projects within the organization, but the opportunity has just never really presented itself nor honestly made sense to spin up. When development decided to spin this one up, we knew it was time.
This involved teams in Japan, Korea, the US, Italy, the UK, and Canada to create not only a massive game with more than 4 million JPCs of dialog and text, but get that into five languages (I'm not counting the Asian language version, that's a whole different beast).