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sam
lead engineer at Messhof 🎮 building Ghost Bike 🚲 sometimes 35mm photographer 📸 he/him
Jul 16, 2018 20 tweets 4 min read
hey, I actually have some insight on this! Was talking to publishers a LOT last GDC about a mobile game I have been working on. Basically, here is what I gleaned from them (gonna make a lil thread here...) 1. Mobile games are very much a zero sum game for everyone involved...due to app store saturation, it is obviously hard to punch through and be seen and sell copies