This week, I was tasked by Sound Supervisor Nicolas Becker to figure a way to record "heavy metal rattling" to feed the soundtrack for a film taking place on a container ship.
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Nicolas had designed a bunch of low/sub textures to evocate/sonify the ship's 100 000 CV motor (Yeah, 100kCV).
This brought the "heavy/oppressing" character of the motor to the soundtrack, but lacked the close-up detail of "stuff on the boat reacting to the motor's energy".
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