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https://twitter.com/Randyth1/status/1384950618352144384Scorpion was never a very complex character. His archetype in MK1 was a hunter fueled by revenge. Man on a mission. That singular focus is why he has always worked so well as a character.
https://twitter.com/rua_lar/status/1383029285317971978I believe having Smoke and Jade poke out from the trees in MK2’s Living Forest was Ed or Tony Goskie’s idea. Secret characters in MK were a huge part of the mystique that defined the series... (1/14)
https://twitter.com/nerfmerc/status/1382722981512744964We never had a chance to delve into Motaro or his race in detail, but we imagined him as an opportunistic leader who took advantage of Shokan defiance to Kahn’s throne. We also had hoped that we could explore Edenian politics post-Kahn’s rule... (2/4)
https://twitter.com/anarchydave55/status/1379231235302637568Lots of things changed for us between MK1 and MK2. One thing that didn’t change was a memory limitation. While we had more of it for MK2 we still didn’t have quite enough, which forced us into hard choices... (1/10)
https://twitter.com/JaxTheKing/status/1375112734988136454Immediately after the thought of doing a 1v1 fighting game smacked me and Ed Boon in the face, we wanted to tie a license to it. Seemed like the best way to get a project approved by Midway management... (1/13)
https://twitter.com/tabmok99/status/1332423683030327298In old MK, we never explored Shao Kahn’s backstory other than his relationships with Shang, Kitana/Mileena, Sindel and any drama related to the current tournaments. I preferred keeping his origin vague because it kept the focus on his actions specific to Edenia and Earth...
https://twitter.com/segamastertim/status/1251847885236301825I need to clarify this narrative about what led to the upgrading of our equipment after MK1 because the stories being told are not accurate and discount the work done by devs at our studio who were not directly on our MK team...