Father, indie game developer, pixel artist, writer, and tutorial creator. Wishlist WASarD on Steam: https://t.co/zuWtOwJMU7…
Oct 29, 2020 • 20 tweets • 4 min read
Here is my experience (a thread) with feeling discouraged while working on my indie game, Demonlocke, and what I did about it.
After Caleb left, Demonlocke took a pretty hard hit.
This was caused by cascading events:
First, I decided to scale the game's scope based on feedback from the alpha testers. This isn't inherently a bad thing, you should scale risk as you get a positive response, but I scaled too much.