started on the sorcerer's apprentice game. jotting down some tentative situation hooks
currently the game has two main moves: cast a spell or do anything else risky.
No ability scores, but each spell you know has a rank. Roll high enough and the spell succeeds but then goes out of control, causing future problems. Drink quicksilver to roll d20 instead of 2d6.
Feb 9, 2021 • 8 tweets • 1 min read
Sanqui randomiser already going well I see
Snivy, Fennekin or Charmander?
i think i randomised types so there's not much to go off, but obviously Snivy.
Mar 29, 2020 • 108 tweets • 17 min read
Still not in the mood for a lore dive into Blue Rose or Romance of the Perilous Land, so time for a Let's Read of Beyond the Wall, a lovely game from 2014.
At its core, Beyond the Wall uses a lot of mechanics of 1980s "B/X" D&D. But it tries to model something closer to A Wizard of Earthsea or Chronicles of Prydain: low-fantasy stories about young heroes getting into danger, rather than often-amoral swords-and-sorcery.