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Journey by @thatgamecompany! A classic game that has no real HUD, instead relies on the use of diegetic UI and is a masterclass on environmental navigation.

I'll break down the following aspects of the GIF: Landmarks, architecture, light and motion. #leveldesign
Landmarks: The over-arcing goal of the game is to ascend the mountain. Throughout the game it can be seen. It's a progress marker and aids player orientation. You know where you are in relation to the mountain. Lost? Look for the mountain. These are weenies #disneylandcastle
Architecture: The buildings are not on the direct path to the objective. The world around is baron so they stand out. Ruins act on players curiosity and desire to explore. The ruins seem inspired by Greek/Arab design, with the pillars framing the way forward acting as a door.
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