Player Paths! there is a lot of them π
This is a thread about #leveldesign primarily, but also #gameart and some #gamedev fundamentals i guess..
1/9 π
2/9
yes yes, I have been tweeting about paths before
But this is another deep-dive of sorts..
And I have revisioned it since last time. So that old one is obsolete π
3/9
Composition.. as much #gameart as it is #leveldesign
4/9
a vocabulary of sorts...
5/9
6/9
Be a silent director by softly massaging the player with edges and paths π
β€οΈ #leveldesign
7/9
directing players to cool views is a task for any game, but perhaps a bit more challenging in an open world.
8/9
I will do my very best to write a book with very hands on techniques and ideas on how to build game worlds.
If that is your cup of tea, then consider signing up to get notified when I finally launch the kickstarter. π
kickstarter.com/projects/buildβ¦
9/9
and finally I just want to throw a thought to all the studios that use the term 'Golden Path'.
I'm not in any position to demand you to change..
ππ
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