Tommy Norberg Profile picture
Current: LD teacher @thegameassembly Past: Lead LD @starbreezeab ❤️Care deeply about #leveldesign, #gamedev and #cartography
Olga Yakovleva Profile picture Alexandr Taran Profile picture Sven Gießelmann Profile picture Demid Tishin Profile picture bartlomiej borawski Profile picture 11 subscribed
May 20, 2022 10 tweets 3 min read
I'm researching how "Gestalt Laws" can affect and enhance #leveldesign and #gameart design thinking.

This time it is the "Law of Proximity"

Everything is pretty basic when dissecting it, but knowing the rules before breaking them is what matters here 🥳

A thread! 🧵1/9 Image 🧵2/9
Close proximity creates unity and readability. Pushing objects apart creates groupings. But it is a greyzone.

When is unity broken..? Image
Apr 20, 2022 16 tweets 10 min read
wohooo! a #leveldesign #gamedev #portfolio thread!
My class finally completed their journey in setting up their folios and will start searching for studios to join!

Interested in seeing how a 2022 design folio can look like? Dive in! 😅
🧵1/16 @Kelzakarh
folio: thambertdesign.com
2/16
Feb 20, 2022 10 tweets 4 min read
A continuation on my Gestalt research & how it can help World Building. Rearranging objects to create different feelings.
Building Worlds is a team effort as always! ❤️
But this mainly focused on #leveldesign & #gameart

1st up is designing for speed!
This is a thread 🧵1/9 This thread focus on the Gestalt principle of "Prägnanz" or "Good Gestalt". Meaning that individual object should be arranged so that they together become ordered and create meaning.

Here we arrange objects to try to create the emotion of Caution!
🧵2/9
Jan 6, 2022 5 tweets 3 min read
Occluders! 🧱
Breaking sightlines. Better post this before this old #leveldesign trick becomes redundant due to performance no longer being an issue 😅

Kidding!
Breaking sightlines will forever be important when World Building! ImageImageImageImage There was some healthy discourse around the notion of using occluders for performance in modern games.

It is still very relevant due to the vast number of machines that we deliver games to...

🧵2/5
Jun 19, 2021 9 tweets 3 min read
Hello #gamedev!
I had a Q a few days ago, now I'm making a poll out of it! What would you PREFER to call this feature??

Before you vote, consider viewing the thread first🧵
Try to free your mind.. 😅 It is this feature that we are researching 🙂😘
May 8, 2021 8 tweets 3 min read
A thread 🧵
Avoiding bad tangents in composition.
Important for #gameart and our Environment Artists.

But also important for us #leveldesign:ers to understand and to avoid!
1/7 Image 2/7
Obviously really hard (impossible!) to avoid tangents in all situations. But sometimes we know exactly where the player stands! Image
Mar 23, 2021 9 tweets 4 min read
Player Paths! there is a lot of them 😍
This is a thread about #leveldesign primarily, but also #gameart and some #gamedev fundamentals i guess..

1/9 😘 2/9
yes yes, I have been tweeting about paths before
But this is another deep-dive of sorts..

And I have revisioned it since last time. So that old one is obsolete 😅
Feb 10, 2021 13 tweets 4 min read
#leveldesign tip of the day! STAIRS 🪜
A Long Thread about stairs! Wohoooooo!

1/12 2/12
Yes I have tweeted about stairs a few months ago, but this is more of a deep dive 😅

And I love stairs...! 😍
Jul 13, 2020 18 tweets 5 min read
#gamedev tip of the day! 🤓
PROBLEMS!! 😱
This one is slightly different from my other once. But important nevertheless!
A long list of different problems that might stand before you and/or your team! (it's a lot.. But I drew pretty pictures!!)
Thread 1/17 2/17
Jun 15, 2020 8 tweets 3 min read
#leveldesign tip of the day!! 🤪😅
BAIT AND SWITCH PART 2!!!
An in-game example with a real roller coaster of awesome leveldesign and environment storytelling by @Naughty_Dog in #Uncharted4

(7 walkthrough screens in thread) 1/7
Arriving to the scene by sliding down a one-way
Jun 6, 2020 14 tweets 3 min read
#leveldesign tip of the day! 😽
PROCESS!!!
internet: "say what?? boooring!!
me: I've added colors!
internet: you're wrong! It's called Greybox/blockmesh/Whiteblock/Shell/Construct 😡
me: Can't we all just be friends and unite on ONE term.. this is confusing! 😅
(thread for depth) Step 1
the Ideation phase. A rough sketch of your overview is super important to get going for you and your team. Be quick on your feet! Be prepared to start designing immediately on the whiteboard before the meeting is even over!
May 22, 2020 7 tweets 3 min read
thread 1/7
Overviews! I love them but they quickly fall out of grace in the fast iterations of #gamedevelopment
This is a slightly pimped #overview of a level I'm currently making together with my #leveldesign students. thread 2/7
these are my thoughts about overviews; they are super important in the beginning of a project when trying to find the right path and communicating you #leveldesign ideas to your team.