A continuation on my Gestalt research & how it can help World Building. Rearranging objects to create different feelings.
Building Worlds is a team effort as always! ❤️
But this mainly focused on #leveldesign & #gameart
1st up is designing for speed!
This is a thread 🧵1/9
This thread focus on the Gestalt principle of "Prägnanz" or "Good Gestalt". Meaning that individual object should be arranged so that they together become ordered and create meaning.
Here we arrange objects to try to create the emotion of Caution!
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And now we rearrange the objects to try to spark curiosity!
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"Gameplay Appetizers", A favorite word of mine.. 😍
Tiny "Beats" that's the bread n butter of your game
In a shooter there's sometimes an easy kill just to break the flow of hard encounters, in design these are sometimes called "Snack Kill".. Horrible horrible name.. 😬
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Objects are rearranged and we now have "good" gestalt of presenting multiple paths with zero foreshadow.
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Rearranging the objects some more to make it into a puzzle area.
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In many cases we would want to have multiple secondary paths.
If we have more than 2 then it is a good idea to make 1 of them stick out a bit more and be promoted as the MAIN path
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We are at the end of the thread for now.. :)
For newcomers.. I'm writing a book about these things and many many more #leveldesign techniques.
Feels free to sign up to get notified when I launch the campaign
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kickstarter.com/projects/build…
... and for long time followers..
Yes I'm still working on the book 😅😅
Thank u for being patient! I love u all! ❤️
🧵10/9 ... I broke the thread count.. 😬
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