Dylan Meville Profile picture
Code/Art Wizard @ Everglow Interactive | I made @PartyPanicGame | Looking for 3D generalist to work with, DM me if you wanna work together (see pinned tweet!)

Jul 9, 2022, 6 tweets

Based on this, just converted to unreal material graph: shadertoy.com/view/NddcDr

Full graph:

This took me all morning because fighting with unreal engine's trig functions in material graph. Not outputting in the range/units I'd expect so it just took a lot of tinkering. But yeah. Probably going to turn this into a MF. Plug in whatever vectors you want to make things flow

The idea/hope here is to be able to paint a flowmap into vertex colours for water, and have nice ripples, with better support for swirling bits and without the obvious flowmap blending issues

The only thing missing is variable flow/panning speeds. Don't think that's really doable though :(

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