I think I've figured out the underlying mechanism behind Skinner Boxes. Turns out compulsively pulling a lever is the result of a survival skill and fundamental building block of general intelligence. Furthermore, ALL games are gambling. Here's why: #gamedev#showerthoughts
As a game designer and realist, my interest is understanding how things work. For the last two weeks I've been on a thought journey that began at loot boxes, went through matchmaking systems and ended in the realization of what the mind is actually trying to do.
Gambling is generally defined as involving money. This is wrong. Money has value arbitrarily, and anything can be defined as having value. Games are great at assigning value to new symbols, e.g. ladder points and different gear rating. Gambling is an intelligence process.
A toggle feature which could hover over the player. Whichever way the audio is coming from the waveform reacts. Would be no different to hearing directional footsteps. Perhaps a The Division tracking HUD for inspiration?
the starting point for this one is just a scrolling foam texture over a solid color alpha blended over the background.
there are lots of good stylized water tutorials out there, like this one by @minionsart :
next step is to add foam around the edges. i use a slightly different method here than others i've seen because instead of using the raw depth, i calculate the world-space position of the ground and then compare the water's height to that. if they are within a threshold it's foam
Writing Myths #3 Writing Portfolios are the magic way into the industry!!
Get a portfolio said the writing panel/advice/speaker in what is the latest throwaway simple advice that instantly builds a career…. So, let’s talk about them.
1)Portfolios are NOT magic. Simply having one doesn't get you a job. Tey are a tool to be used in chasing work and an increasing number of employers ask for them. Having one can be very useful, but just putting some bits of writing in the same place does not = instant career.
2) People tend to read your email first, then your c.v. and then portfolio. Mess up stages 1, or 2 and 3 may well not matter. Always rework your email, c.v. and portfolio for EVERY application. Focus on what matches that job/company.
People always give me a long, confused stare when I tell them @sellingsunlight is being made with RPG Maker, not Unity.
Let me explain you how we're accomplishing this result with such a nimble engine.
First, credit where is due: @Quxios made tons of plugins that will help you improve RPG Maker's look, and you can use them for free even in commercial projects! 💕
We use Qmovement for pixel movement/collision maps, QYscale for the perspective effect and Qsprite for animations.
So, first step: we scan our art assets. Chiara (instagram.com/chiaraboscaro/) paints everything by hand on a single sheet of paper, because that's easier for her.
Here is a scanned background.
During my portfolio reviews this year, one common point of feedback I found myself giving artists was that their pieces didn’t tell a story. I wanted to elaborate a bit in the Twitterverse, please feel free to add your POV #GameDev (1/n)
Generally, when you begin to think of the story behind your piece, it will begin to inform the choices you make during it’s production. The creativity behind the history of why something exists ca easily play into the technical benefits (2/n)
Beyond just making a knight character, and focusing on the construction of armor. Where does it come from? Have they been in battle? Is it a standard issue, or personalized? Etc. This can help give construction details to the armor itself (3/n)
You’ve all heard stories about crunch being bad because of burnout, diminishing returns on productivity, mental and physical health, and it being a ‘management problem.’ But one issue I would like to mention, which doesn’t get brought up often IS….
Crunch doesn’t solve the actual problem. Crunch is a short term solution for a long term problem that is backed by all of those bad habits mentioned above. So, while you can get pressured into working overtime to finish a task that was never planned for, and it’ll get done…