I've been building an open source database of physically based values for CG artists. Happy to finally launch it!
physicallybased.info
#rendering #PBR #UnrealEngine #b3d #CG @MaterialXcg #lookdev #OpenSource @UnrealEngine
@MaterialXcg @UnrealEngine Sensor sizes for different crop formats are now available in the database as well: physicallybased.info
Added support for @godotengine so you can see relevant values for this engine
Also added support for @CoronaRenderer
You can now find viscosity values in the database, for fluid sims.
It's now also possible to copy colors as comma separated values so it's even easier to copy & paste into applications such as #Houdini #UnrealEngine and #Blender
New material added to the database at physicallybased.info
If you are missing any materials in the database, let me know!
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