#UnrealEngine #UE4 #UE5
Dunno why I love to prototype random stuff in BP so much. It's 5am, what am I doing🤪I guess this could be used to generate random positions with random radius and no overlaps. Blueprint graphs below ⬇️
Tick event to see the simulation progressing. Clear & Generate Circles are two functions callable in-editor.
Spawn logic
Growth logic. This is a big boyyy
This could be ported to CPP and growth logic could be seriously improved to generate some interesting distribution/patterns. Kinda reminds me of UE's forest simulation. I should look into it at some point😅docs.unrealengine.com/5.0/en-US/proc…
My method is a bruteforce approach so it isn't meant to be performant at all :p. There's probably smart algorithms for this out there. Feel free to share if you have anything in mind :) Anyway, time for me to sleep 😴
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