Cyberpunk 2077 is an amazing game filled with intruiging characters & quests but deep within its world lies one of gaming's most complex mysteries.
This is the story of FF:06:B5, A deeply complex mystery that connects Night City, The Witcher & maybe even Cyberpunk 2. A Thread🧵
After Update 2.0, a shack appeared in the Biotechnica Protein Farm fields.
Inside were 8 servers, writings on the wall, a disconnected mainframe and a laptop.
This place belonged to “Polyhistor”, someone investigating the FF:06:B5 code.
Accessing the laptop inside, we can read three messages sent to Polyhistor, and two files.
These messages reveal the existance of an in-game parallel to the IRL community of people trying to solve the FF:06:B5 mystery.
Reading the laptop shows Polyhistor got a message from someone named Tyromanta, who discovered the code “FF06B5” in a 60-year-old game.
That game was The Witcher 3, specifically in a new mural added during the Next-Gen Update.
The Witcher 3 mural shows distorted letters: “FF VQ BZ”.
By substituting those, players found the code was a hidden form of “FF 06 B5”.
This proved the mural was directly tied to the Cyberpunk mystery.
In a landfill nearby, A second laptop was found. Its screen used Witcher letters and showed a symbol: the Ouroboros.
This was found to be complex ciphers that players managed to decode.
Solving these ciphers gave the server codes that can be used at Polyhistor’s shack
However, another mystery at Polyhistor's house was also being solved, Next to the shack was a retro arcade machine: Arasaka Tower 3D.
It’s a Wolfenstein-style game where you play as Johnny Silverhand. High score: “FF06B5”.
Players discovered hidden paths in the game and a secret final level: Level -10.
In this secret level, they found 8 pieces of a QR code. When combined, it encoded a Python tic-tac-toe game that always ends in a loss.
The message:
“The winning move is not to play.”
Completing this level reactivated the server mainframe, where codes had to be inputted.
Using the Witcher mural + prime cipher, players decoded the 8-digit terminal codes:
00255, 00006, 00181, 00051, 00091, 00240, 00270, 00420
Entering them triggered a final file:
“Uploading waypoint data…”
The waypoint led to a remote mattress in the Badlands.
If the player waits there in early morning (around 4 - 6AM), a Relic malfunction triggers a cutscene, one that most Cyberpunk players have never seen.
This is where FF:06:B5 hits its climax. Watch below:
After waking up, you get awarded a new Monster Truck, the "Demiurge"
The Cube itself is parts of a QR code, when pieced together, gives this message:
"You’ve been looking long enough. You can stop now. It’s over. Or is it? No, really – it is. One thing ends, another begins. Except nothing’s beginning or ending – that’s just your gonk mammal brain trying to make sense of your world. To create order. To control. To try to delay the inevitable realization that you’re nothing. We’re nothing. Mathematics, physics, chemistry… in the grand scheme of things? Nothing but tools to acquire power – hardly mobre advanced than the first rock we grabbed to bash each other’s skulls. Isn’t that liberating? You’re welcome. Go, be free – frolic like the over-evolved primates you are. And for all you seekers and fools finding patterns where there are none, creating order out of chaos, here’s a little secret for you – this isn’t the first time we’ve met and it won’t be the last. But for now, you can rest easy, celebrate your adorable little achievement by cracking open a Broseph and marveling at being the only creatures on this planet with opposable thumbs. Just don’t read too deep into it. In the grand scheme of things…? You get the gist. Catch you around, choombatta."
There are also new logs after V wakes up, in those logs, Polyhistor describes visions of someone watching him through a monitor.
He speaks about how a game has changed his life twice and that it will now "change yours"
There might be some 4th wall breaks here and we as the player, are the watcher.
So... what does this all even mean? Well here's some speculation and conclusions we can draw from all of this:
- The content of the QR code appears to mark the physical end of this particular FF:06:B5 lead, but not the mystery as a whole or its interpretation.
- What the Cube represents remains unknown; it could symbolize AI, natural laws, or something arcane.
- The Cube's yellow glow is similar to the FF:06:B5 letters on the in-game statue.
- During the vision (specifically on the white screen), a familiar audio glitch plays — the same one heard near downed Netrunners and Songbird during “The Killing Moon,” hinting at a Net connection.
- The phrases “NO FUTURE,” “TRUST NO ONE,” and “TURN BACK” can be interpreted in various ways, as a warning, a realization, or an inner voice. Their appearance is unusual for the game.
- These phrases parallel the lifepaths in the game: Streetkid (No future), Corpo (Trust no one), and Nomad (Turn back). The fact that all three appear at once is notable.
- The magenta moon may reference the joke that FF:06:B5 converts to a magenta color in hex code.
- The phrase “IT SEES YOU” might connect to the Watcher concept, but its meaning remains unclear.
- The QR code from the Level -10 maze encoding “the winning move is not to play” may have been hinting that waiting passively is required to trigger the vision at the mattress.
- The stranger that approaches V at the end of the Cube cut scene is most likely Polyhistor, but his in-game model is reused from a generic NPC
- Near the Witcher 3 mural, there’s a naked corpse wearing a ring. Some speculate this is Polyhistor, possibly suggesting interdimensional travel, though there’s no definitive confirmation.
- The FF:06:B5 additions explore Cyberpunk’s own self awareness as a game, does the world know it’s a simulation, or is it self-contained?
- Polyhistor’s logs feel like a 4th wall break, yet the player isn’t directly involved. The watcher being described is watching V, which is us.
All in all, this mystery is a bit insane and what it means is up in air. I fully believe that the Ouroboros symbol will connect in some way to The Witcher 4 and as for the Cube's warnings? I think this is stuff that will be expanded upon in Cyberpunk 2, whether it will be main story content or a FF:06:B5 Part 2 mystery we have no idea.
The existential questions that this mystery poses are fascinating and there are hours long videos on YouTube that discuss this mystery in even more detail which I recommend watching. So what do y'all think?
Huge shout out to the r/FF06B5 community on Reddit for cracking this case and making amazing summaries!
Check them out here:
reddit.com/r/FF06B5/comme…
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