Entering them triggered a final file:
“Uploading waypoint data…”
The waypoint led to a remote mattress in the Badlands.
If the player waits there in early morning (around 4 - 6AM), a Relic malfunction triggers a cutscene, one that most Cyberpunk players have never seen.
This is where FF:06:B5 hits its climax. Watch below:
After waking up, you get awarded a new Monster Truck, the "Demiurge"
The Cube itself is parts of a QR code, when pieced together, gives this message:
"You’ve been looking long enough. You can stop now. It’s over. Or is it? No, really – it is. One thing ends, another begins. Except nothing’s beginning or ending – that’s just your gonk mammal brain trying to make sense of your world. To create order. To control. To try to delay the inevitable realization that you’re nothing. We’re nothing. Mathematics, physics, chemistry… in the grand scheme of things? Nothing but tools to acquire power – hardly mobre advanced than the first rock we grabbed to bash each other’s skulls. Isn’t that liberating? You’re welcome. Go, be free – frolic like the over-evolved primates you are. And for all you seekers and fools finding patterns where there are none, creating order out of chaos, here’s a little secret for you – this isn’t the first time we’ve met and it won’t be the last. But for now, you can rest easy, celebrate your adorable little achievement by cracking open a Broseph and marveling at being the only creatures on this planet with opposable thumbs. Just don’t read too deep into it. In the grand scheme of things…? You get the gist. Catch you around, choombatta."
There are also new logs after V wakes up, in those logs, Polyhistor describes visions of someone watching him through a monitor.
He speaks about how a game has changed his life twice and that it will now "change yours"
There might be some 4th wall breaks here and we as the player, are the watcher.
So... what does this all even mean? Well here's some speculation and conclusions we can draw from all of this:
- The content of the QR code appears to mark the physical end of this particular FF:06:B5 lead, but not the mystery as a whole or its interpretation.
- What the Cube represents remains unknown; it could symbolize AI, natural laws, or something arcane.
- The Cube's yellow glow is similar to the FF:06:B5 letters on the in-game statue.
- During the vision (specifically on the white screen), a familiar audio glitch plays — the same one heard near downed Netrunners and Songbird during “The Killing Moon,” hinting at a Net connection.
- The phrases “NO FUTURE,” “TRUST NO ONE,” and “TURN BACK” can be interpreted in various ways, as a warning, a realization, or an inner voice. Their appearance is unusual for the game.
- These phrases parallel the lifepaths in the game: Streetkid (No future), Corpo (Trust no one), and Nomad (Turn back). The fact that all three appear at once is notable.
- The magenta moon may reference the joke that FF:06:B5 converts to a magenta color in hex code.
- The phrase “IT SEES YOU” might connect to the Watcher concept, but its meaning remains unclear.
- The QR code from the Level -10 maze encoding “the winning move is not to play” may have been hinting that waiting passively is required to trigger the vision at the mattress.
- The stranger that approaches V at the end of the Cube cut scene is most likely Polyhistor, but his in-game model is reused from a generic NPC
- Near the Witcher 3 mural, there’s a naked corpse wearing a ring. Some speculate this is Polyhistor, possibly suggesting interdimensional travel, though there’s no definitive confirmation.
- The FF:06:B5 additions explore Cyberpunk’s own self awareness as a game, does the world know it’s a simulation, or is it self-contained?
- Polyhistor’s logs feel like a 4th wall break, yet the player isn’t directly involved. The watcher being described is watching V, which is us.
All in all, this mystery is a bit insane and what it means is up in air. I fully believe that the Ouroboros symbol will connect in some way to The Witcher 4 and as for the Cube's warnings? I think this is stuff that will be expanded upon in Cyberpunk 2, whether it will be main story content or a FF:06:B5 Part 2 mystery we have no idea.
The existential questions that this mystery poses are fascinating and there are hours long videos on YouTube that discuss this mystery in even more detail which I recommend watching. So what do y'all think?
Huge shout out to the r/FF06B5 community on Reddit for cracking this case and making amazing summaries!
Death Stranding 2 has achieved photo realism with the best graphics I have ever seen.
Proving the Decima Engine is one of the best engines on the market in terms of optimization and fidelity.
Here are 10 INSANE details in Death Stranding 2 that you might've missed. A Thread 🧵
1) You can cause a Voidout
In both DS1 & DS2, if you get caught by a BT then lose the subsequent fight, you will cause a voidout that ends up rendering a portion of the map completely inaccessible and turned into a massive crater.
2) Hideo Kojima
While taking a bath at night, if you look up at night there's a chance you can spot a specific gaming goat in the stars.
Shout out to GermanStrands for being the first to discover this!
Red Dead Redemption 1 is 17 years old today, and it has aged like fine wine. this game completely blew my mind back in the day and was far ahead every other open world game.
Here are 10 Easter Eggs & Small details from RDR1 to celebrate its anniversary. A Thread 🧵
1) Beta logos
Red Dead Redemption's logo went through a ton of revisions throughout development, going from a more silly style to the iconic Marston font style that we know and love today.
What do you guys think of these beta logos?
2) Interacting with NPCs & Jack Marston L Rizz
By pressing B, you can interact and say hi to NPCs, this actually changes depending on your honor and it is way more aggressive if you're at low honor
Jack Marston has some particularly creepy lines towards women when he is low honor
GTA 4 is 17 years old today, and it is still more advanced & detailed than some games releasing today. Rockstar was so far ahead of its time its insane.
Here are 10 Easter Eggs & Small details from GTA 4 to celebrate it's anniversary. A Thread 🧵
1) Shady Websites
You can visit a website for “child beauty pageants” which instantly gives you a 5-star wanted level as it is a sting operation by the feds.
2) Explorable Hospitals
GTA 4 has some of the most detailed interiors in franchise history, including the only fully explorable hospitals in GTA.
Fingers crossed GTA 6 manages to match up in terms of interiors
The Elder Scrolls IV Oblivion is one of the most iconic and influential games ever and the remaster has done a remarkable job at enhancing all its secrets & easter eggs.
Here are 10 hidden & strange Easter eggs from Oblivion Remastered that you might have missed. A Thread 🧵
1) Todd Howard
If you write the console command "coc toddtest" on PC, you will be teleported to this random house with an NPC, if you interact with this npc, you'll find out that he is voiced by Todd Howard himself!
2) A sad troll
Under a bridge south of the Imperial City, you can find a troll who has failed at his one job and seemingly drowned itself, its suicide note reads:
"Mee wurst troll evurrnobuddy pay brijj tole me nott sceary enuf mee ett drunc an kil sellf
troll droun"
Red Dead Redemption 2 is one of the greatest games of all time but it had some of the biggest content cuts during development ever including an entire SECOND open world.
Here are 10 giant pieces of cut content from RDR2 that are enough to fill an entire new game. A Thread 🧵
1) Mexico
Nuevo Paraiso was originally entirely explorable at some point in RDR2's development but was ultimately cut due to time constraints.
Nuevo Paraiso has all its roads and landscapes mostly developed if you head out of bounds, towns and more were also worked on at some point with unique banners and wanted level code all existing.
2) Arthur Morgan could explore New Austin
This was cut so late that there are still pictures in the menus of RDR2 of Arthur exploring New Austin.
Arthur has entirely unique dialogue when interacting with New Austin NPCs. He also has unique drawings on his journal for everything you can find in New Austin
Due to how late this was cut, the New Austin we got to explore in 1907 is actually the 1899 version, which has caused many continuity issues with RDR1.