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#gdc19

How to make your game learnable:

1) Quickly deliver satisfaction. Find the smallest complete chunk of your game that a player can master and enable them to get that satisfaction as quickly as possible.
2) Instruction does not replace practice. Learning implicitly through exposure is far more effective than explicit direction. Don’t tell a player how to do something, create exposure and opportunity to execute the how.
3) Disguise difficult/boring concepts. In Duolingo, difficult grammatical concepts are hidden/sprinkled through content blocks (eg: past tense isn’t labeled past tense, but taught in the ‘recreation’ section)
4) Give exposure in different contexts. Let players learn how to use X skill in Y areas/situations to increase the likelihood that they build a robust mental model.
5) Make things memorable. Duolingo has an entire twitter account dedicated to weird sentences that come in the app. Unexpected sentences make things more salient. Emotion/surprise are very effective—so are mistakes. “Learn from your mistakes” - just don’t make mistakes negative.
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