Discover and read the best of Twitter Threads about #gdc19

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A few weeks ago I had the great pleasure of giving a talk on king-making and the storied history of fairness in game design at #GDC19. If you'd like to give it a listen, you can now find it here: gdcvault.com/play/1025683/B… Image
I'm very grateful for all those that came to the talk and chatted with me afterwards. I think those conversations gave me the insight I needed to turn these thoughts into something like a proper article on the subject. We'll see if the spring affords me the time to do it right!
Also, many thanks to @gengelstein for the invitation and to the many others whom I was able to connect with at the conference. Over the next few days as I go through my notes I'll be sure to update this thread with some of the other talks that set my mind on fire.
Read 5 tweets
#gdc19

How to make your game learnable:

1) Quickly deliver satisfaction. Find the smallest complete chunk of your game that a player can master and enable them to get that satisfaction as quickly as possible.
2) Instruction does not replace practice. Learning implicitly through exposure is far more effective than explicit direction. Don’t tell a player how to do something, create exposure and opportunity to execute the how.
3) Disguise difficult/boring concepts. In Duolingo, difficult grammatical concepts are hidden/sprinkled through content blocks (eg: past tense isn’t labeled past tense, but taught in the ‘recreation’ section)
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v dark spooky talk on cultist simulator coming in 10 MINS #GDC19
key point of talk: art is important, but food is also important. you can make experimental arty games and make money at the same time! #gdc19
what are experimental games? fallen london - a divisive, content-heavy f2p browser game with no discernible genre. is stupid and shouldn't work. and yet! made ~60k usd/mth 7yrs after launch #gdc19
Read 27 tweets
Starting #GDC19 with some pitching advice from @BexSaltsman! We’ll tweet some slides for those of you at home (or in other sessions)
First, here’s Saltsman’s top points about preparing a pitch. Wants to help devs manage expectations when working with a publisher.
Here are the 5 tiers of sales that Saltsman says games can make. (And Tier 5 is often out of reach) #GDC19
Read 22 tweets
Shaders requires an understanding of light and other basic principles that rules our perception. ⁦@pixelspiritdeck⁩ can be your guide on that path pixelspiritdeck.com
00 VOID: The empty canvas. Full potential. The absence of light before creation. In this empty space the main() function lies alone.
01 JUSTICE: with the severity of a sword this card cuts the space judging. The step() function turns the gradient of the horizontal axis into oposites. The first argument, the threshold, divides between full & empty, active vs passive. Like Procrustes this card force his own rule
Read 18 tweets

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