Discover and read the best of Twitter Threads about #gdc19

Most recents (8)

v dark spooky talk on cultist simulator coming in 10 MINS #GDC19
key point of talk: art is important, but food is also important. you can make experimental arty games and make money at the same time! #gdc19
what are experimental games? fallen london - a divisive, content-heavy f2p browser game with no discernible genre. is stupid and shouldn't work. and yet! made ~60k usd/mth 7yrs after launch #gdc19
Read 27 tweets
#gdc19 livetweeting: Into the Breach Design Postmortem

(Starts in 15 minutes)
I am so mad at how good Into the Breach is

Two person team but lots of contractors as well. The security that FTL provided allowed them to make Breach over four years.
Microtactics game where enemy actions are telegraphed before they are played
Read 41 tweets
Clearly some interest in What Microsoft has to say about Project XCloud today. Line is folding in on itself three times now.

I wonder why? 😂

Thread, start!
Like the rest of the week, today's #gdc19 shenanigans featuring @velocciraptor and myself
Title card. Wonder if we'll get a demo on phones?
Read 31 tweets
So what’s this thing about Google’s game streaming service? Let’s see what Sundar Pichai has to say, shall we? #GDC19

Sundar Pichai explains cricket: It’s like baseball, but better.
Google’s game streaming service is called Stadia.
Read 30 tweets
#gdc19 livetweeting: Subnautuca Portmortem.

There’s also a Subnautica design talk later this week but it’s up against the Zachtronics talk.
(Subnautuca is a fantastic game that I highly recommend)
It’s first person single player underwater adventure where you crash land and gather resources and built stuff like tools and vehicles and habitats to survive.
Read 40 tweets
Starting #GDC19 with some pitching advice from @BexSaltsman! We’ll tweet some slides for those of you at home (or in other sessions)
First, here’s Saltsman’s top points about preparing a pitch. Wants to help devs manage expectations when working with a publisher.
Here are the 5 tiers of sales that Saltsman says games can make. (And Tier 5 is often out of reach) #GDC19
Read 22 tweets
Shaders requires an understanding of light and other basic principles that rules our perception. ⁦@pixelspiritdeck⁩ can be your guide on that path pixelspiritdeck.com
00 VOID: The empty canvas. Full potential. The absence of light before creation. In this empty space the main() function lies alone.
01 JUSTICE: with the severity of a sword this card cuts the space judging. The step() function turns the gradient of the horizontal axis into oposites. The first argument, the threshold, divides between full & empty, active vs passive. Like Procrustes this card force his own rule
Read 18 tweets

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