At that some time, we found out that, having run out of money to fund future ops, they got a $46M investment bailout from an off-shore billionaire, who then apparently installed industry vet, Dan Offner as director & board member to babysit it.
As I had written back then, having a guy like Offner on your board is kind of a big deal. He has lots of experience and knows a LOT of industry players. Not to mention knowing all the ins and outs of the biz. Basically, nothing - shady or otherwise - is going to get past him.
Though it's been known that a company that was burning through more than they were making, and which was literally insolvent, wasn't going to get $46M and sit on it for "marketing" (which was the new lie from Chris and co) when they have have a massive shortfall on their books.
As we later found out (through Forbes no less), after getting that bailout, Chris went out and bought a multi-million Dollar house - through a trust. But the money was totally for marketing though. Honest.
Offner had been appointed to the board on May 23rd, 2018. Of course this wasn't public knowledge until Dec 2018 when they finally filed all the paperwork in the UK (where they are public, unlike in the US).
There's not much on Marc Nitsche; except that, according to Bloomberg: he "is a lawyer, businessman, and investor. For more than ten years he has managed both hedge and private equity funds and he serves as a Director for a number of such funds."
As for Sandi, well, we know who she is; so there's not much to add there. Except well, maybe now she can stop lying about her age (1975 instead of 1980) on social media and IMDB page.
While all details aren't yet known, as I eluded to in this tweet from earlier this month, there's a lot going on behind the scenes; and the end result is going to be the sort of hilarity that our industry is famous for. Trust me, there are lots of lols.
Weird how, in that CIG announcement, there's not much fluff on Sandi. But then again, that's probably because she's already been exposed as a fraud years ago. I covered some of that in one of my 2016 blogs.
Finally, in case you were wondering how the development of the games were coming along - they're not. Still nothing on SQ42; and Star Citizen remains an unmitigated disaster of epic proportions. The upcoming 3.6 release was basically neutered beyond belief.
I know it's hard to ignore this train-wreck, but the fact is that we're currently in the slow death march phase now whereby everyone's waiting to see if it all ends with a bang (my bet) or a whimper.
Well don't look now, but SQ42 no longer has a release date. Wait till you see Chris's response in an AMA on the game's 8th (it's actually 9, but whose counting?) anniversary.
So there's a new Star Citizen controversy brewing and which various parties are diving into. I haven't done much digging, so I will just provide some of my own thoughts.
First of all, I want to make this clear - again...
Star Citizen devolved into an absolute scam years ago. The basis for the scam is that the creators and primaries were busy focused on unjust enrichment by taking money out of the project, rather than putting money into it. This has gone on for years now.
To the extent that not only have they done shady financial things like building a corp with backer money, then selling back that corp to themselves, but also taking out large sums from the venture, even as they run out of money year after year.
For context, you'd have to do some catching up on my tweets since this fiasco started. To be clear, as a veteran game dev for 30+ yrs, as I see it, this battle was a long-time in the making, and needed to be waged.
Though some of my peers & colleagues in the biz are hesitant to publicly opine given the parties involved, my view is that with all the confusion as to the merits of the matter and what it means to gamers and game devs, this discussion is worth having cuz feelz aren't relevant.
To get started, this is what I said on 08/13 when news of the lawsuit went public, and which goes back to what I just stated in the first tweet of this thread.
When Google decided to do Stadia, maybe they thought that because most of the leading game engines supported Linux - and thus Vulcan api for graphics - that devs would rush on board.
Thing is, like OGL, Vulcan hasn't exactly lit our collective butts on fire because it's new (to those not keeping up to date), and it's a major hassle to implement in a graphics pipeline. Forget about porting from DX to Vulcan; it makes grown men wheep.
If you thought Chris couldn't be any more, what's the word - dismissive? Well, he told the community that he's so busy that he can't answer their [important] questions. However, he will answer a SINGLE question. I swear I'm not making this up:
"Tony’s goal (goal != promise) is to have elements of the Dynamic Universe start to come online next year, likely towards the back half of the year, where player’s actions can impact both the Dynamic Economy and other players."
lmao! I doubt that very much. Despite my misgivings about how Epic went about this lawsuit and which was only revealed via Apple's filings (emails), Epic could have more publicity impact by putting money for these legal bills into worthy causes - or even marketing.
Generally, a company that has traditionally supported devs the way Epic has over the years, aren't likely to put those same devs at risk by engaging in a protracted publicity stunt like this and which has severe consequences.