I've seen a Kotaku article criticizing the aforementioned term, and the subsequent people defending its usage. In one side, the article says that the term is not elegant, and the defenders saying that this term has been circulating for a while.
Going back to 1993, when Doom was released, the subsequent games that mimicked part of its design were all bundled together as "doom clones". This went on until 1997-ish, when the term "First Person Shooter" took the reins, and perdured to this day.
The disadvantage of using a title name to name an entire genre or subgenre is that it requires the person to know about said titles, which can get in the way of the communication. Of course, this is not a problem between seasoned gamers, but it could be intimidating to newcomers.
Not only that, I personally find that having your game directly compared to another just because you share a couple elements is awkward at least. Creating is always a process of studying what works and what doesn't, but that doesn't make a game a "direct clone" of another one.
Now, why did FPS become a popular term, while "metroidvania" has stagnated since 1997? I suspect that the main reason for a genre term's currency is the amount of people working on said type of games. Very few big and influent companies have created "metroidvania" styled games.
Nowadays, a lot of indie works carry the metroidvania "DNA", but despite being good, it simply doesn't have the same impact in the culture than if a big company did it. Simply put, FPS was rechristened because it became mainstream concept; metroidvania didn't and remains a niche.
In grand scheme of things, I understand why the term Metroidvania is still in currency. However if this genre becomes really popular to the point of more big companies investing in it, my bet is that a new, more inclusive term will gradually supplant the current term. It evolves!
If you were tasked to create a new term for the metroidvania genre, what would it be? Personally I'd call it a "maze platformer" genre, or "mazeplat" for short. Metroid would be a run and gun mazeplat, Castlevania would be a mazeplat with RPG elements. What are your thoughts?
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Primeiramente temos que conversar sobre cores. Antigamente, os seres humanos já realizavam obras de arte, como esculturas, monumentos e estátuas, isso não é difícil de imaginar. Pinturas rupestres em Lascaux e os kokopelli na América do Norte, para citar alguns exemplos. +
Apesar de serem feitos em lugares completamente diferentes, o que os dois têm em comum? A pigmentação. que é sempre em tons marrom-avermelhado. E isso não é por acaso. +
Thank you so much for the overwhelmingly positive reception of my latest piece, #Ganyu. Since everyone enjoyed it a lot, I'll talk about the creative process that went into the piece. #pixelart#ドット絵
Originally I made this on paper, with a common ball pen. My old followers know that this is usually how I start a piece - I like to sketch it first to get a fuller idea of what I want to do. I started it in February 5th.
Here I scanned and converted the lineart into binary, and started playing with colors. I have a basic palette I use for all my pieces. It helps me set the tone as I clean the lines. I edit these colors as I work on the piece, fine-tuning as I see fit.
Good afternoon! Today I will talk about something that I mentioned with my friends and thought it would be a great artistic subject: "Anime Mouths and Gestalt Principles and Pixelart Applications". Let's go!
If you are a fan of anime style artwork, you might've come across this style of mouth. It is strange at first because it is a broken line, and yet it is readable as a single entity. What happens here? This is Gestalt being employed.
Gestalt (read ɡəˈʃtalt) is a German branch of psychology that affirms we perceive things as a whole, not the individual parts. This hollistic approach allows us to see seemingly different things, detect a pattern and interpret them as a whole.
I've made a small correction (forgot to add the step numbers). I'll use this opportunity to talk about this sweet!
Brigadeiro is literally "brigadier", a military rank. It is so named after the title of the candidate for presidency at that time, Eduardo Gomes, who was going to succeed Getúlio Vargas's rule in 1954.
About the Lizard Wizard I posted awhile ago: my design process was to sketch and iterate on paper first, then do the lineart, scan and make the pixelart. This approach allows me to better feel the line flow and easily discard elements that don't fit. #pixelart#ドット絵
The design started out as a simple pun (lizard wizard), but I tried to put as many slithering elements in the design. The ouroboros goldpiece on the hat, the chameleon-like look, the bright membrane of maned lizards and the fire from salamanders were all implemented in the art.
The colors were picked on the fly, taking care on the hues to make it optimized and striking. This brings unity to the piece and I felt that the AA & contrast were appropriate. I am proud of the final piece!