Discover and read the best of Twitter Threads about #pixelart

Most recents (24)


We played a LOT of games in 2022. And fell in love with a lot of them as well. Now while they all can't get #GOTY, we can give out a bunch of silly awards to show these games just how much they mean to us.…

#indiegames ImageImageImageImage

Our 'The Bob Barker Award' goes to none other than @rednexusgames for Peglin!

"This game lets me live out my Plinko dreams and does fun things to my brain."

Congrats @DylanGedig! We gotta bring you back on the show again real soon.

#peglin #plinko #indiedev #indiegames Image

Our 'The Best RPG That None Of Us Talked About Award' goes to @ChainedEchoes!

@arkheiral is our hero. We didn't talk about your amazing game at all in 2022. Let's fix that. We have a cozy spot waiting for you on our podcast.

#rpg #pixelart #indiedev #indiegames Image
Read 8 tweets
As all of us head right into the #NewYear2023 together, ladies and gentlemen, I will reflect us back on my first FIVE (5) years on Twitter in regards of my own limited-color #pixelart palettes that I created during that time, from #AAP64 (2017) to #DGA16 (2022). 😊💖

🧵 (01/12)
October 10, 2017. The day that when I signed onto Twitter myself for the very first time, I immediately launched my very first-ever palette weighing in at just 64 colors.

It was called #AAP64, and it was a HUGE runaway success on my first three (3) days on Twitter!!! 🤯

Immediately riding the tsunami of sheer success on Twitter indeed, I forwarded ahead with my first 16-color palette that I had made that same 2017 year called #AAP16, which was simply designed for beginners who want to get their feet wet in the world of pixel artistry...

Read 13 tweets
20 tests with AI to increase the resolution INSANITY mode.

From #pixelart to megadetail with #stablediffusion.

Left: "Initial image" VS Right: result "imagined".

I will also explain step by step how you can try yourself! Your head will blow up 🤯

1. Super Mario.

More 🧵👇 Super Mario, highly detailed, smooth, sharp focus, 8k, ray t
2. Guybrush Threepwood.
3. Wizzard.
Read 29 tweets
This is how I generated 180 #pixelart flowers (16 types, one consistent style) in 20 min.

This 🧵is also a @Scenario_gg run-through (web app) - with the prompts I used and the step-by-step workflow.

Reach out for any questions.

#StableDiffusion #AI #AIart #Gaming #GameAssets
I started from a (royalty-free) dataset available on #Craftpix, with 10 images of pixelated flowers (such as the ones below).
Since the dimension of each image was only 32 × 32, I upscaled them 16x using @LospecOfficial, to get 512× 512 images.

Here's a before/after comparison.

Each image was sRGB / 8-bit.

I kept the grey background this time (I often remove it otherwise).
Read 25 tweets
Muchos desarrolladores indie deben estar usando MidJourney / StableDiffusion de forma intensiva a día de hoy.

Algunas pruebas rápidas (30 minutos) 🧵👇
Fondos para una aventura gráfica. SE SALE. Me flipa tantísimo que me dan ganas de ponerme manos a la obra. Entonces recuerdo la novela y los muchos caldos que ya estoy sorbiendo... jeje.
Es entrañable cómo intenta incluso generar #pixelart
Read 8 tweets
How I made an infinite world for my 3D Pixel Art game!

A thread 🧵#indiegame #pixelart #gamedev
Each chunk consists of 9 quadrants.
If the camera is in the middle one (5), nothing has to happen since the main chunk covers the whole camera view.
However, this changes once the player starts moving to the outside of the chunk -> Image
Now moving to the right, the camera can see outside of the main chunk and we should spawn a new one. We do this on the middle right side of the current main chunk, since the camera is in the middle right quadrant! Image
Read 6 tweets
Come, for I will show you all of my unusually fascinating, masterful-quality creativity that celebrates #pixelart, #digitalart, and sheer masterful beauty like NEVER before... all on the grand opening of my official artworks on @inkblot_art starting NOW!!! 🥰🎨

Link in thread. Image
And here it is, all ready to open:…

Be warned though: many of my artworks you see are 18+, and so I marked my account there as such. 😊❤️‍🔥
There, the majority of my art dates from all the way back to 𝟏𝟗𝟗𝟖, right into the present day in 2022... and beyond.

And so, here are some of my own #pixelart and #palettes you will soon be seeing on my OFFICIAL artworks page on @inkblot_art: ImageImageImageImage
Read 3 tweets
How I added obstacle avoidance to my game!

A thread🧵#gamedev #indiegame #pixelart
I work with Raycasts, kinda like whiskers.
They make the boat steer the opposite direction when they collide with an obstacle!
Just like for cats it helps with limited vision! (since the boat obviously doesn't have eyes)
The boats avoid each other using the 'boids' algorithm.
There's three simple rules: 1. seperation 2. alignment 3. cohesion.
These 3 make for really cool effects!
Read 3 tweets
How do you design a 2D GAME CAMERA that properly frames the action? A whirlwind tour of different solutions, animated! #pixelart #gamedev

The setup: you've made your platform game's player character and need to make the camera follow them. Easy, right...?
...Well, there's more to it than that. If you just lock the center of the camera to the center of the character, it won't give the player a very good view.

In fact, nearly half of the screen real estate is now dedicated to showing the ground texture... not helpful!
Easy fix: move the camera up a little bit! Now the player can see all of the blocks above, at least. But our work isn't done yet.

For one thing, the camera shows the menacing out-of-bounds void when the player walks near the edge of the map.
Read 26 tweets
How does ROLLBACK NETCODE work, and why is it so difficult to program? A whirlwind tour of different solutions #pixelart #gamedev

The setup: you have a video game with couch co-op (pictured) and want to add online multiplayer. Easy, right...?

Well, it's not so simple. If you send each player's button presses over the internet (big arrows), there's some delay due to how far the signal must travel. So the inputs get out of sync between the 2 screens.

Notice that the order of the characters jumping changes.
...This out-of-sync thing is a problem because it can make a player succeed on one screen but fail on the other. A few frames doesn't sound like a lot, but it can be the difference between victory and defeat in an action game.

E.g. Mario gets/misses the coin.
Read 28 tweets
10 tests con IA para aumentar la resolución modo LOCURA.

De #pixelart a megadetalle con #stablediffusion. Las img. de la izq. las he utilizado como "Initial image" y las de las der. son el resultado tras ser "imaginadas".

Os va a volar la cabeza 🤯

1. "Super Mario".

Abro 🧵👇 ImageImage
2. Wizzard. ImageImage
3. Cute girls (varias versiones). ImageImageImageImage
Read 41 tweets
10 prompts de IA 🤖 para generar recursos gráficos destinados a videojuegos.

¿Se pueden utilizar herramientas de inteligencia artificial como Stable Diffusion o MidJouney para crear gráficos que puedan usarse en el desarrollo de un videojuego?


1. ¿Un mapa isométrico de una fase a lo Super Nintendo?

"Isometric paradise island surrounded by tropical water, zelda, super nintendo, breath of the wild, video game, 8k".

#stablediffusion Image
2. ¿Unos árboles para un juego de plataformas indie?

"A very detailed beautiful image of a watercolor tree #pixelart".

#midjourney Image
Read 18 tweets
Tokyo Stories -working title-
produced by Drecom Co., Ltd.


The city continues to tell her story, even after her disappearance.

beats by @newly______
#tky_stories #indiedev #pixelart



A girl who came to this town to bring back her disappeared friend.

#tky_stories #pixelart Image


A young man who came to this town with a secret he cannot share.

#tky_stories #pixelart Image
Read 5 tweets
For today's #screenshotsaturday, I want to take you on a trip through memory lane and show off the procedurally-generated planet closeups in Slipways evolved. 🚀
This is how they look today, but we'll be going as far back as 2017 in the🧵below!
#gamedev #indiedev #indiegame
We're starting in August 2017, when I decided to push #pico8 a bit and make it render a textured planet in 3D.
At the time, I didn't even know if this would work. PICO-8 did not have any texture support back then - I had to do it the hard way, carrying pixels uphill both ways 😤
A few months later, in early 2018, I was working on the #pico8 version of Slipways.
No room for fancy procgen here, so the planets became #pixelart sprites. These humble 9x9 images would define the basic look of the various planet types in every future iteration.
Read 13 tweets
1/7 How I Make My Levels/Environment🧵✨

#indiedev #pixelart #gamedev #zeldalike
2/7 Overworld Map 🧵✨

I start with a simple map to design the overall flow of an area. I spend a lot of time in this stage thinking through little secrets, puzzles, and enemy placements.

Here's a small snapshot of a couple of zones (click for more if it crops weird)

3/7 Making Art! 🧵✨

Here's that same section, but with some polished art applied to it. The art is all done in 2D, in aseprite (with occasional 3d references done in blender) It's all done by hand without a grid or tilemap, but I do reuse some foliage.
Read 8 tweets

201,975 pixels colocados 🟥
204 personas pintando 🖌️
4 horas de streaming 📺
3 horas de pintada ⏰
2 años de @DeFi_LATAM 🎂
1 ganador del NFT: @datactuary 🏅
∞ gracias a todas las personas que se sumaron 🥰

Gracias @POAPart

Miralo en…
Gracias a @perrovolpe que se sumó a la conducción del streaming durante 4 horas con toda su alegría y su carisma. Impecable trabajo está haciendo desde la #CalypsoArmy

Por más streamings juntos 🥂
Read 6 tweets
alright it's @midjourney imagining time baby

1. a king on a throne in a psychedelic kingdom
@midjourney when you give it a prompt it gives you 4 choices that you can then double down on

here's 2. "a hindu god as a final boss in a video game"

it's incomplete, I gotta pick one to dream further... I like all of them but I think I'll go with... the second?
@midjourney enhanced...
Read 42 tweets

I don't usually draw fur eyes at that angle but I tried :D Fun exercise!
@Pixel_Dailies Just realized I forgot the whiskers, but... I kind of like it without it? Makes the intention more clear
Read 3 tweets
btw all these studies were done on my streams! ✨-
all these studies were done from the beautiful works of David Mensing - he's a master of his craft and I learned so much from his choices on the canvas 🌱
Read 4 tweets
Hey #IndieDevHour! 👋

Today I added dithering to the Pixel-Light 💡 shader for #BoneToPix

Mini-tutorial below 👇🧵

#GameDev #IndieDev #PixelArt #UnityTips
Previous thread with the start of the tutorial for per-texel cell lighting:

The main trick for this one is doing a 1:1 mapping of texels in our main texture to texels in the dithering lookup

Then bring it into the [-1,1] range and scale it.
The sampled offset is used in the CellLookup

Make sure your dithering lookup is set to wrapped for this to work Image
Read 4 tweets
i've tweeted about it a fair bit already, but i modeled & textured almost every object in "i don't think i've walked this stretch of road before" in #crocotile3d, an exceedingly rad #lowpoly, tile-based 3D design tool by @SpectreSkully

#GameMaker #gamedev
coming from a 2d #pixelart context, constructing volumes *from* tiles was remarkably accessible. as i got a lil more comfortable, distorting & dividing geometry & watching the ensuing texture chaos was a great way to learn more about uvs, etc
even without any conscious focus on optimization, i find that crocotile constantly encourages me to be thoughtful & sparing with color & form, & to squeeze use & value out of the same tiny tiles over & over

#indiedev #pixelart #aseprite
Read 5 tweets
#GameDev #IndieDev #PixelArt #MadeWithUnity
Small addition to yesterday's post for correct pixel-grid lighting 💡
Updated the grid stay consistent even with rotations.
Explanation below 👇
We need to create our own TRS matrix, by ignoring the 3x3 scale and rotation part. We use that to go into 'Kind of world-space'.
Scale is still going to be weird. Don't think there's an easy way to separate scale from rotation in the TRS inside shader code.
Read 3 tweets
💡☀️Working on the pixel-art cell shading for #BoneToPix & The Bleak Divine

A short thread on how I got lighting data to work on *art* pixels instead of *screen* pixels 🖥️

👇🧵 #MadeWithUnity #GameDev #PixelArt
Fragment shaders work on screen pixels, not texture pixels. In pixel-art styles 1 pixel in your art is going to be rendered over a bunch of screen pixels

That means you'll have different data for different parts of a texture pixel-> so you won't get the neat per-art-pixel look
The solution is to snap our data to an art pixel-grid.

We're gonna need to align both vertex positions and fragment positions to our pixel grid.

First, the vertex snapping, in the vert shader:
Read 7 tweets
My NES game has a kickstarter and it's live!…
woah 2/3rds funded in under 24 hours!! Image
Hey, folks, I'm gonna be streaming NES playing for the next few hours on my twitch if you want to stop by and chat about GunTneR!!
Read 64 tweets

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