JP crowdfunding watch: the developer of HORGIHUGH, the horizontal STG for PC with music by former Konami man Motoaki Furukawa & chara designs by Shantae/Inti Creates illustrator KOU, wants to remake the game in Unity for Switch makuake.com/project/pixel/🇯🇵 ¥2m goal, 55 days remain
the story behind Horgihugh is cute: after the 2011 earthquake, the author took custody of a 16-year old dog named Huga on behalf of its owners who had to evacuate, and upon returning Huga the two families became close friends
one of the members of Huga's family was an 8yo boy(>)
who took a shine to the author due to his love of retro games, so the author promised to make him a game starring Huga; it was only meant to be a simple app game but after seeing how excited the boy was every time he'd visit, he decided he should try to make something bigger(>)
the author reached out to composer Furukawa for music; Furukawa had been affected by and performed benefits for earthquakes in the past, and the boy was familiar with Gradius, so it made sense
he was eventually able to put out a packaged version for PC, but it wasn't really(>)
convenient for him to play, and when the author was featured on TV showing the game the boy missed it, so one of the big motivating factors behind the Switch version is being able to deliver the game in a form that the boy will actually be able to properly play
for reference, the PC version came out on Steam a little while ago, it's a fairly relaxed game and therefore not really my thing but I'm sure it'll find an audience on Switch
Famitsu posted their developer aspirations feature, with 141 devs & assorted industry figures sharing their goals for 2023 famitsu.com/news/202212/27…🇯🇵 dog tired atm but I'll share any that catch my fancy
ArcSys' Daisuke Ishiwatari's aspiration for 2023: he notes how he's subscribed to multiple video services but just browsing them for things to "consume" feels like work, & even though the average quality of content has risen sharply, it's hard to get excited, and in wondering...
...why that might be, he wonders if having so much easily-accessible quality media might be diminishing the value one places on things, so his aspiration for 2023 is to go back to basics and try to create things that people will feel are important to them
as 2022 winds down, I feel like taking a look back at everything published on @shmuplations over the last year—I'm sure there are plenty of translations that people might've missed for whatever reason, so maybe you'll discover something new: (thread)
first off, a big site redesign went live at the beginning of the year—the original design was not only showing its age but becoming unwieldy on the backend, so it was a long time coming
kicking off 2022's interview content was this 2007 interview with programmer Masayuki Yamamoto on his contributions to Nihon Telenet and their influential anime-esque action/RPG series, Valis shmuplations.com/valis/
it also includes a story about a clever dev workaround…
denfami interviewed Masahiro Sakurai on his jump to youtube: why he did it, how he does it & the secrets nobody's yet picked up on news.denfaminicogamer.jp/interview/2212…🇯🇵
one of the big things he emphasises early on is how extremely specific his channel is—it's helmed by a high-profile, multi-genre director with the freedom to talk about past work, who's also familiar with many other games, good at visual presentation, has a track record of...
…regular, consistent content production (via his Famitsu column), is willing to eat the cost of regular video production without worrying about profits, /and/ he knows the mission & can do what can be quite lonely work without getting caught up in second-guessing or self-doubt
heads up for anyone who imported a Japanese Mega Drive Mini 2: there's a link & 4-digit password for a user questionnaire on one of the inner flaps of the box, which includes questions about future Minis—here are the questions, one by one: (thread)
#1: when did you buy the Mega Drive Mini 2? (release date: October 27, 2022)
-I pre-ordered
-I bought it on launch day (no preorder)
-I bought it within a week of launch
-I bought it a week or longer from launch
#2: where'd you buy MD Mini 2?
(physical)
-game store
-electronics/camera store
-toy store
-dept store
-CD/book store
-conbini
-other
(online)
-major online store
-electronics/camera online store
-online toy store
-online dept store
-online CD/book store
-Sega Shop
-other
on the reception to the OG MD Mini: when Nintendo announced the FC Mini in 2016, Okunari put together a proposal for a MD Mini the very next day; during the pitching process, Nintendo also put out the SFC Mini
bc the MD Mini was designed under the shadow of Nintendo's minis (>)
...they designed it from the perspective of being a latecomer & thinking hard about how they could clear the bar set by Nintendo, which meant going above & beyond
the SFC Mini had 21 games, so they had have 42—they had Starfox 2, so he wanted to add two big bonus games, etc