#dnd #dnd5e #Wildemount #dunamancy
If we compare this to Frostbite, it does less damage, less range, a weaker secondary effect (subjective), and no real upside (arguably necrotic is a bit more reliable than cold). Not a strong spell, even for a cantrip
I wouldn't invest a spell slot into this at low level, but using a low level slot at higher levels to provide a significant buff that lasts all day and doesn't use concentration? Yep, sign me up.
This one is too powerful. Take Thunderwave, give it a range, increase it's area of effect, and you basically have this spell. There should have been some downs to offset the ups.
Luck is good. This provides what is essentially a luck point for an hour without concentration which is also good. The 100gp M cost might be a problem at lower levels, again a low level spell I want at higher levels.
This spell is pretty cool, but the 25gp M component probably is not needed here, and acts as a bit of a spoiler because my 3rd level wiz can't afford to cast this very often.
What we have here is a simplified Drawmij’s Instant Summons. The upgrade is no expensive pearl is destroyed in the casting of this spell, it’s also 4 levels lower. Fair trade for 1 hour duration and concentration. This will be circumstantial, but handy.
The 30' cone is 21 squares, not great, for less damage than other 3rd level blasts, bad save, all these sacrifices for a 15' pull/push, or slightly upgraded thunderwave. This is one the weaker side.
On its own, I think the secondary effect here isn’t worth the sacrifices (damage, con save), though I could see the value of this in combination with another caster using a smaller AOE spell as a method of forced clustering.
First time I see an issue with mechanics. Prevents a creature from attacking/casting as a reaction. Upcast to target more than one creature - how does that work unless the attack/casting is simultaneous?
Once again I see a spell that has a secondary effect that might work well in combination with someone else. A powerful dragon with a line effect breath weapon for example. The damage is below average for the level, so unless that clustering is key...
The effect here would be pretty cool, but unfortunately the mechanics make this an almost certain to fail spell. 2 Con saves must both be missed or nothing happens. That's absolutely terrible.
A cool effect, and I can see the value against spellcasters for sure, but this has been placed to high level for the effect and damage. Not 8th level spell power-level.
PSA: Choose a single target that makes a save, if they make the save nothing happens should no longer be happening with 8th level spells.
make a save or 5d10 damage, moved and restrained? This is a 9th level spell. WTF? I think it's still better than Weird, that is not a big endorsement btw.
A single target, fail con save or nothing happens debuff. Again, a 9th level spell. 5000gp consumed M component?
This one is maybe even worse than Weird. That's something I never expected to see.